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Produkt-Bild: Rocket Surgery Made Easy: The Do-it-yourself Guide to Finding and Fixing Usability Problems (Voices That Matter)

Rocket Surgery Made Easy: The Do-it-yourself Guide to Finding and Fixing Usability Problems (Voices That Matter) von Steve Krug

Nancy Davis (Herausgeber), Mark Matcho (Illustrator)
Taschenbuch von New Riders
Preis bei Amazon: EUR 23,95

ISBN: 0321657292, Erscheinungsdatum: Dezember 2009, Auflage: 1
Produktgruppe Bücher
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Produkt-Bild: Code: The Hidden Language of Computer Hardware and Software (DV-Undefined)

Code: The Hidden Language of Computer Hardware and Software (DV-Undefined) von Charles Petzold

Taschenbuch von Microsoft Press Books
Preis bei Amazon: EUR 13,95

ISBN: 0735611319, Erscheinungsdatum: November 2000, Auflage: N.-A.
Produktgruppe Bücher
Zoom ± Produkt-Bild: Code: The Hidden Language of Computer Hardware and Software (DV-Undefined)

Produktbeschreibung

What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In "Code", they show us the ingenious ways we manipulate language and invent new ways to communicate with each other. And through "Code", we see how this ingenuity -- and our very human compulsion to communicate -- have driven the technological innovations of the past two centuries. Now in paperback edition, this critically praised book weaves an inventive and eminently comprehensible narrative for anyone who's ever wondered about the secret inner life of computers and other smart machines. The work of legendary computer book author Charles Petzold has influenced an entire generation of programmers. And with "Code", Microsoft Press is proud to share this gifted teacher and communicator with every reader interested in understanding today's world of PCs, digital media, and the Internet.

Amazon.co.uk

Crossing over into general-interest non-fiction from his popular programming manuals, Charles Petzold has written Code: The Hidden Language of Computer Hardware and Software. It's a carefully written, carefully researched gem that will appeal to anyone who wants to understand computer technology at its most essential levels. Readers learn about number systems(decimal, octal, binary and all that) through Petzold's patient (and frequently entertaining) prose, then discover the logical systems that are used to process them. There's loads of historical information, too. From Louis Braille's development of his eponymous raised-dot code to Intel Corporation's release of its early microprocessors, Petzold presents the stories of people trying to find ways to communicate with (and by means of) mechanical and electrical devices. It's a fascinating progression of technologies and the author presents a clear statement of how they fit together.

The real value of Code is in its explanations of technologies that have been obscured for years behind fancy user interfaces and programming environments that, in the name of rapid application development, insulate the programmer from the machine. In a section on machine language, Petzold dissects the instruction sets of the genre-defining Intel 8080 and Motorola6800 processors. He walks the reader through the process of performing various operations with each chip, explaining which op codes poke which values into which registers along the way. Petzold knows that the hidden language of computers exhibits real beauty. In Code, he helps his readers appreciate it. --David Wall

Topics covered: Mechanical and electrical representations of words and numbers, number systems, logic gates, performing mathematical operations with logic gates, microprocessors, machine code, memory and programming languages.

Amazon.com

Charles Petzold's latest book, Code: The Hidden Language of Computer Hardware and Software, crosses over into general-interest nonfiction from his usual programming genre. It's a carefully written, carefully researched gem that will appeal to anyone who wants to understand computer technology at its essence. Readers learn about number systems (decimal, octal, binary, and all that) through Petzold's patient (and frequently entertaining) prose and then discover the logical systems that are used to process them. There's loads of historical information too. From Louis Braille's development of his eponymous raised-dot code to Intel Corporation's release of its early microprocessors, Petzold presents stories of people trying to communicate with (and by means of) mechanical and electrical devices. It's a fascinating progression of technologies, and Petzold presents a clear statement of how they fit together.

The real value of Code is in its explanation of technologies that have been obscured for years behind fancy user interfaces and programming environments, which, in the name of rapid application development, insulate the programmer from the machine. In a section on machine language, Petzold dissects the instruction sets of the genre-defining Intel 8080 and Motorola 6800 processors. He walks the reader through the process of performing various operations with each chip, explaining which opcodes poke which values into which registers along the way. Petzold knows that the hidden language of computers exhibits real beauty. In Code, he helps readers appreciate it. --David Wall

Topics covered: Mechanical and electrical representations of words and numbers, number systems, logic gates, performing mathematical operations with logic gates, microprocessors, machine code, memory and programming languages.

© 1998-2012 Amazon Inc. und Tochtergesellschaften

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Produkt-Bild: Turing's Cathedral: The Origins of the Digital Universe

Turing's Cathedral: The Origins of the Digital Universe von George Dyson

Gebundene Ausgabe von Pantheon
Preis bei Amazon: EUR 20,95

ISBN: 0375422773, Erscheinungsdatum: März 2012
Produktgruppe Bücher
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Produkt-Bild: Game Coding Complete

Game Coding Complete von Mike McShaffry

Taschenbuch von Course Technology
Preis bei Amazon: EUR 41,95

ISBN: 1584506806, Erscheinungsdatum: März 2009, Auflage: 0003
Produktgruppe Bücher
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Produkt-Bild: Domain-Driven Design: Tackling Complexity in the Heart of Software

Domain-Driven Design: Tackling Complexity in the Heart of Software von Eric J. Evans

Gebundene Ausgabe von Addison-Wesley Longman, Amsterdam
Preis bei Amazon: EUR 36,95

ISBN: 0321125215, Erscheinungsdatum: August 2003, Auflage: 1. A.
Produktgruppe Bücher
Zoom ± Produkt-Bild: Domain-Driven Design: Tackling Complexity in the Heart of Software

Produktbeschreibung

Domain-Driven Design Tackling Complexity in the Heart of Software. NM
© 1998-2012 Amazon Inc. und Tochtergesellschaften

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Produkt-Bild: How to Build a Blog (Create Awesome Content and Build Community) (The Digital Writer)

How to Build a Blog (Create Awesome Content and Build Community) (The Digital Writer) von Danny Iny, The Digital Writer

Shelly Greenhalgh-Davis (Herausgeber), Jonathan Wondrusch (Illustrator)
Kindle Edition von Sterling & Stone

Erscheinungsdatum: April 2012, Auflage: 1
Produktgruppe Kindle eBooks & ePaper
Zoom ± Produkt-Bild: How to Build a Blog (Create Awesome Content and Build Community) (The Digital Writer)

Kurzbeschreibung

Blogs are supposed to be the magic bullet for online business. 

Whether you?re a professional blogger, or your blog is built to buoy your regular business, you?re pressing publish for one primary reason: To build, engage, and nurture a ginormous audience. Not just big and ginormous ? an audience so massive, you?re virtually guaranteed a flood of customers wide enough that your rivers of online revenue will never stop flowing. 

At least that?s how it?s supposed to work. 

Yet, the vast majority of blogs trudge along with an Alexa ranking soaring north of a million, with their authors seemingly screaming down an empty online hallway as the echo of their voices slowly fades amid the chirping crickets and digital tumbleweeds.
It wasn?t supposed to be this hard. You must be doing something wrong, or maybe missing something obvious. You search for help, but instead of answers you find yourself skidding along a slippery path littered with snake oil and bombastic claims:

Make $500 in just one hour with our no-fail system!
How I Make $4,729.19 every week (while never changing out of my pajamas)
Tired of Losing? Beat any competitor to the front page of Google

The siren call is alluring, yet you can see the jagged rocks in the distance.  

If it?s so easy to make $500 in an hour, why are they selling the system for $27, rather than hiring teams of people to do all the work and make them the money? 

What if your competitor buys the same course ? how fast will she knock you off of that top spot? Why do they always detail the amount down to the last decimal? 

You?re skeptical, but hopeful. It seems like everyone is growing a giant site in no time, just not you. What?s their secret?

You open your wallet, carefully sidestepping the ?results not typical? disclaimers. You sift through the nonsense, find a few kernels of solid advice, then diligently put them to work. But you find nothing but more crickets and tumbleweeds; maybe a scant handful of new visitors.

This is exhausting, but you don?t have to do it anymore. How to Build a Blog cuts through the crap and shows you why the guru strategies don?t always work, and how you can follow an A-B-C strategy that will. 

It might not be easy, but it is possible. And ?How to Build a Blog,? shows you exactly how with proven, tangible examples that you can start following tomorrow.

Kurzbeschreibung

Blogs are supposed to be the magic bullet for online business. 

Whether you?re a professional blogger, or your blog is built to buoy your regular business, you?re pressing publish for one primary reason: To build, engage, and nurture a ginormous audience. Not just big and ginormous ? an audience so massive, you?re virtually guaranteed a flood of customers wide enough that your rivers of online revenue will never stop flowing. 

At least that?s how it?s supposed to work. 

Yet, the vast majority of blogs trudge along with an Alexa ranking soaring north of a million, with their authors seemingly screaming down an empty online hallway as the echo of their voices slowly fades amid the chirping crickets and digital tumbleweeds.
It wasn?t supposed to be this hard. You must be doing something wrong, or maybe missing something obvious. You search for help, but instead of answers you find yourself skidding along a slippery path littered with snake oil and bombastic claims:

Make $500 in just one hour with our no-fail system!
How I Make $4,729.19 every week (while never changing out of my pajamas)
Tired of Losing? Beat any competitor to the front page of Google

The siren call is alluring, yet you can see the jagged rocks in the distance.  

If it?s so easy to make $500 in an hour, why are they selling the system for $27, rather than hiring teams of people to do all the work and make them the money? 

What if your competitor buys the same course ? how fast will she knock you off of that top spot? Why do they always detail the amount down to the last decimal? 

You?re skeptical, but hopeful. It seems like everyone is growing a giant site in no time, just not you. What?s their secret?

You open your wallet, carefully sidestepping the ?results not typical? disclaimers. You sift through the nonsense, find a few kernels of solid advice, then diligently put them to work. But you find nothing but more crickets and tumbleweeds; maybe a scant handful of new visitors.

This is exhausting, but you don?t have to do it anymore. How to Build a Blog cuts through the crap and shows you why the guru strategies don?t always work, and how you can follow an A-B-C strategy that will. 

It might not be easy, but it is possible. And ?How to Build a Blog,? shows you exactly how with proven, tangible examples that you can start following tomorrow.

© 1998-2012 Amazon Inc. und Tochtergesellschaften

Keine Kundenrezensionen verfügbar.
Eine Rezension erstellen Geben Sie die erste Bewertung für diesen Artikel ab.

Produkt-Bild: Design Patterns: Elements of Reusable Object-Oriented Software

Design Patterns: Elements of Reusable Object-Oriented Software von Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides

Kindle Edition von Addison-Wesley Professional

Erscheinungsdatum: Oktober 1994, Auflage: 1
Produktgruppe Kindle eBooks & ePaper
Zoom ± Produkt-Bild: Design Patterns: Elements of Reusable Object-Oriented Software

Kurzbeschreibung

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

Aus der Amazon.de-Redaktion

Dieser Titel ist in englischer Sprache.
In Zeiten, in den sich Technik immer schneller fortentwickelt, kann man nur noch selten einzelne Bücher als Pflichtlektüre bezeichnen: zu kurz ist die Halbwertzeit. Entwurfsmuster. Elemente wiederverwendbarer objektorientierter Software ist genau einer dieser Klassiker, die unverzichtbare Lektüre für jeden Programmierer sind, der unter Verwendung von Objekten Software entwickelt. Diese CD-ROM enthält eine Hypertext-Version des Buches, zusammen mit zusätzlichen Funktionalitäten, die die Verwendung von Entwurfsmustern in eigenen Programmen stark vereinfachen.

Die CD-ROM funktioniert mit jedem javafähigen Browser, also zum Beispiel mit dem Internet Explorer 4.0 oder dem Netscape Communicator 4.5). Man erhält den kompletten Text der gedruckten Ausgabe, aber durch Hyperlinks angereichert. So kann man wahnsinnig schnell navigieren und noch effizienter mit Entwurfsmustern arbeiten. Durchdacht ist dabei, daß gleich zwei Versionen des Textes vorliegen: Eine für eine Bildschirmauflösung von 640x480 Pixeln, eine für höhere Auflösungen -- der mobile Einsatz auf einem Notebook vor Ort macht damit keine Probleme.

Entwursmuster sind Entwürfe höherer Ordnung, die immer wieder in obektorientierten Designs vorkommen. Das Herz dieses Titels ist der Muster-Katalog, der aus 23 grundlegenden Entwurfsmustern besteht. Auf der CD-ROM wird die Funktion jedes einzelnen Elements eingehend besprochen und Gründe für dessen Benutzung genannt. Außerdem gibt es immer Beispiel-Code in Smalltalk und C++. Das ist auch das Angenehme an dieser CD-ROM-Version: daß man einfach nur Copy&Paste machen muß, um die Beispiele gleich in seiner Software weiterzunutzen. Mit der Java-Suchmaschine auf der CD-ROM kann man schnell nach Stichworten suchen, und auch die Querverweise machen das Arbeiten sehr bequem.

Alles in allem ist die Design Patterns CD eine ansprechende neue Version eines der wichtigsten Bücher über objektorientierte Programmierung.

Amazon.co.uk

Design Patterns is based on the idea that there are only so many design problems in computer programming. This book identifies some common program-design problems--such as adapting the interface of one object to that of another object or notifying an object of a change in another object's state--and explains the best ways (not always the obvious ways) that the authors know to solve them. The idea is that you can use the authors' sophisticated design ideas to solve problems that you often waste time solving over and over again in your own programming.

The authors have come up with some ingenious ways to solve some common vexations among object-oriented programmers. Want to build a page-layout program that embeds inline images among characters of various sizes? How about building a program that converts files of one format to another? Chances are, some programmer already has thought of a better solution than you will and the recipes you need are here. Solutions are presented in generalised diagrams of data and logic structures. The idea is that you can take the concepts presented here and adapt them--in whatever language you use--to your individual situation. You may have to read some of the chapters several times before you fully understand them, but when you find a solution in this book, it will make your job easier and your results more elegant. --Jake Bond

Amazon.com

With the profusion of technologies, it's rare to say that a particular book is required reading for developers. Design Patterns: Elements of Reusable Object Oriented Software is one of those indispensable texts for anyone who develops software using objects. This CD-ROM edition contains a hypertext version of the book, along with additional features that make it easy to use patterns in your own programs.

The CD-ROM works with any Java-enabled browser (Internet Explorer 4.0 and Netscape Communicator 4.0.) It includes the full text of the printed book along with the richness of hypertext links to get the most out of patterns quickly. (Two versions of the text, one for 640 x 480 resolution and one for higher resolutions, are provided.)

Patterns are higher-order designs, which occur repeatedly in object-oriented design. The heart of this title is the "pattern catalog" of 23 basic patterns, ranging from creational patterns, such as Factory and Builder, and structural patterns, such as Facade and Flyweight, to behavioral patterns, such as Command and Mediator. The CD-ROM details each design element along with reasons to use it and sample code in Smalltalk and C++. (With the online version, you can even cut and paste sample code into your programs.) You can use the Java search engine to search the CD-ROM for keywords, and the online version lets you cross-reference patterns easily. All in all, the Design Patterns CD is an appealing new version of one of the most essential texts for object-oriented developers.

© 1998-2012 Amazon Inc. und Tochtergesellschaften

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Produkt-Bild: Seven Databases in Seven Weeks: A Guide to Modern Databases and the NoSQL Movement

Seven Databases in Seven Weeks: A Guide to Modern Databases and the NoSQL Movement von Eric Redmond, Jim R. Wilson

Taschenbuch von Pragmatic Programmers
Preis bei Amazon: EUR 22,95

ISBN: 1934356921, Erscheinungsdatum: Juni 2012
Produktgruppe Bücher
Zoom ± Produkt-Bild: Seven Databases in Seven Weeks: A Guide to Modern Databases and the NoSQL Movement
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Produkt-Bild: Accessible EPUB 3

Accessible EPUB 3 von Matt Garrish

Kindle Edition von Tools of Change

Erscheinungsdatum: Februar 2012
Produktgruppe Kindle eBooks & ePaper
Zoom ± Produkt-Bild: Accessible EPUB 3

Kurzbeschreibung

Although the digital revolution has made content available to more people than print books ever could, ebooks are still only as accessible as the foundation they?re built on?and all too often the foundation is weak. But that?s changing. With the introduction of EPUB 3, publishers now have the means to create a single rich data source for audiences of all reading abilities.

Through practical tips and examples, Accessible EPUB 3 takes you inside the EPUB 3 format and explores how you can enrich and enhance content for all readers. Author Matt Garrish demystifies the process of making content easier to access, demonstrating how accessible practices are intertwined with standard content best practices.

Among many techniques, this guide will teach you how to:

  • Add structure and meaning to your publications to make them more usable by accessible technologies
  • Tailor EPUB Navigation Documents for readers requiring either full or reduced navigation
  • Create media overlays to synchronize human narration with text display
  • Improve text-to-speech playback by adding SSML, PLS lexicons, and CSS3 Speech functionality
© 1998-2012 Amazon Inc. und Tochtergesellschaften

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Produkt-Bild: TIM'S TECHNOLOGY 1

TIM'S TECHNOLOGY 1 von Tim Bullard

Kindle Edition

Erscheinungsdatum: Mai 2012
Produktgruppe Kindle eBooks & ePaper
Zoom ± Produkt-Bild: TIM'S TECHNOLOGY 1

Produktbeschreibung

An eclectric insight into today's and tomorrow's technology with vision and foresight by journalist and author Tim Bullard
© 1998-2012 Amazon Inc. und Tochtergesellschaften

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